How to Play
Live · This page describes an available part of Roblade. Current in-game values and access conditions apply.
Get into the game
Open Roblade through the official game link. You can explore in guest view before choosing an account. Guest exploration does not replace a saved account for ownership and economic actions.
The game supports wallet, email, Google, and local-key sign-in. On mobile, we recommend social sign-in rather than playing inside a wallet browser. Keep using the same account so that you return to the same land and progress; do not assume two different sign-in methods automatically share a character.
Read Accounts & Mobile Play before changing how you sign in.
Your first production
The existing introduction teaches gathering, orders, obtaining the funds needed for land, buying a first plot, planting, and joining or founding a kingdom.
Begin by gathering and checking available orders. Orders show what they need and what they pay. Buying land gives you a place to develop: select the location you want and check the complete purchase quote before confirming. Land purchases support ETH and ROB through the available in-game purchase flow; use the quote shown there rather than an old price copied from a guide. Land is not automatically given away as part of this update.
Plant an available crop, collect its harvest when ready, and look at where the produce can go. You may need it for an order, feed, processing, construction, or a player sale. Check warehouse space before planning another batch.
Find people to play with
Open the kingdom options to browse a community or follow an invitation. Joining is useful even when your interests are mainly farming or trading: kingdoms have material needs, public projects, and group activities.
Before delivering anything, distinguish a purchase order, which pays the displayed price, from a contribution, which gives goods to a shared project. They are not the same transaction.
What to do after your first session
Keep a production routine that fits your play time. Expand the capacity you actually use, check the market for real buyers, and learn what your kingdom needs. When army content unlocks, train a force you can afford to replace and learn the battle rules before deploying it.
You can keep playing this part of Roblade while the next update is being built. The Wilds adventure is not a new mandatory step in today’s tutorial. Its first-adventure guidance will be available alongside the released gameplay, not in place of the existing introduction.
Next: Farming, Kingdoms, or The Next Chapter.