Kingdoms
Live foundations + in-development additions · Future additions are identified in the relevant sections.
More than a name above your character
A kingdom is a long-term group of players with members, responsibilities, a capital, shared facilities, storage, a treasury, public projects, and common activities. Kingdoms and kingdom wars are already part of Roblade.
You can join a community through the available recruitment options or work toward founding one. An invitation can point you toward the inviter’s kingdom. Always check the actual membership and founding conditions shown by the game.
A capital and shared progress
The capital is associated with the founder’s Town Hall location. Members help develop public facilities and work toward the kingdom’s current objectives.
Kingdom stages are Settlement, Town, Kingdom, Great Kingdom, and Empire. They describe organizational progress. They are not personal combat levels, and a large membership does not directly increase an individual’s damage or drop rate.
The kingdom’s progress is visible through what it builds and does together, not just the number of names on its member list.
What members can do now
Take part in public construction, supply funded purchase orders, contribute materials deliberately, organize army battles, maintain defenses, and work toward weekly and seasonal goals. The available actions depend on your role and the kingdom’s current facilities.
A contribution and a sale have different outcomes. A purchase order pays for goods. A donation or project contribution gives them to a shared purpose. Joining a kingdom does not transfer your Land NFTs or turn all your personal inventory into kingdom stock.
What the update adds
In development: kingdoms will produce and sell everyday adventure supplies, including health potions, mana potions, random teleport scrolls, and return scrolls. They will choose recipes, prepare facilities, buy ingredients, and keep products in stock.
The existing Public Workshop will also serve equipment repair, dismantling, and enhancement. Its basic Gold service fees go to the kingdom treasury; separately listed advanced ROB service fees have a different recipient.
This makes a kingdom useful between wars and construction milestones. A finished factory can keep buying ingredients because the goods it makes are used up.
You can buy supplies from another kingdom without joining it. Kingdom membership offers cooperation; it is not supposed to be a compulsory permission slip for basic adventuring.
Continue with Production & Recipes, Treasury & Purchase Orders, or Kingdom Wars.