Development Status
Live foundations + in-development additions · Future additions are identified in the relevant sections.
Status snapshot: September 18, 2026.
Roblade is live. Its next major update is already being integrated, with overall development estimated by the team at roughly 50% on this date. That is an overall progress estimate, not a launch date or a claim that each feature is half complete.
Available in the live game
| Area | Available foundation |
|---|---|
| Your land | Land and sea ownership, farming, ranching, shared cultivation, processing, storage, construction, and decoration |
| Military play | Troop training and research, walls and defenses, the Goblin Camp, kingdom wars, capital raids, and supported battle replays |
| Kingdoms | Membership, roles, stage progression, a capital, public projects and facilities, shared storage, funded purchase orders, and group goals |
| Markets | Resource trading, land listings, and listing management |
| Progress and events | Character progression, weekly activity, personal and kingdom competition |
| Accounts and token | The available sign-in methods, issued ROB, the Pons entry, and ROB Land purchasing |
The token’s issued status does not mean every new ROB service is available. Individual events and feature access still follow the current game.
The update being integrated
The work connects real-time character combat, skills, equipment, pets, shared bosses, ground drops, parties, outdoor PvP, death and return, and the city’s preparation services.
Kingdoms will manufacture everyday adventure supplies and sell them for ROB. Equipment work will use the existing Kingdom Workshop. New item trading and advanced services need payment, inventory, and delivery to work together.
Local playable parts and test-environment multiplayer integration already exist. Local combat, testnet state, and public live inventory are not interchangeable. A preview must identify whether its loot and progress are credited.
What completing the update requires
1. Complete combat interaction. Movement, skills, supplies, pet commands, equipment, and the interface have to work together.
2. Complete a boss encounter. Discovery, combat phases, defeat, ground loot, pickup, and the next encounter must form a playable sequence.
3. Make the shared world authoritative. Players must see the same encounter and item state. Parties, PvP, death, pickup, storage, and reconnecting need consistent results.
4. Connect the economy. Produce supplies, buy them, use them, bring back loot, use a service or complete a real trade, and prepare to head out again. Payments and items must reach the correct owners once.
These are delivery requirements, not four new game seasons or separate player progression tracks.
After the connected foundation
Further regions and boss encounters, additional combat roles, more pet options, special events, and deeper equipment combinations can expand from that foundation. Their order depends on the connected gameplay and release readiness.
What this page does not announce
There is no committed release date here. The page does not announce a mobile-store release, a fixed same-area player capacity, guaranteed loot prices, or a new token allocation.
Read Roblade’s Next Chapter for why the update is being built and Updates & Rebalancing for how rule changes are documented.