Capital & Public Projects
Live foundations + in-development additions · Future additions are identified in the relevant sections.
Build something the kingdom needs
Public projects are shared construction. A project states what it needs, members help provide materials or work, and the result becomes a kingdom facility with an actual service.
The capital is tied to the founder’s Town Hall location. Its public buildings are part of the kingdom’s development rather than private duplicates of every member’s buildings.
Existing facilities
The kingdom has a Royal Market, a Kingdom Warehouse, and a Public Workshop among its public facilities. They serve different purposes: purchase-order capacity, shared storage, and processing services. Use the current building descriptions for the exact effect and its limit.
Facilities do not mint a passive ROB allowance merely because construction has finished. Their value comes from the activities they support.
Materials: buying and contributing
Projects use land-produced materials and processed goods. A kingdom can post a funded purchase order when it needs to buy supplies, while members can also contribute under the project’s own rules.
Read which action you are taking. The seller in a purchase order is paid the listed amount. A project contributor is giving goods to the project. Canceling a project follows the applicable kingdom rules; it is not an automatic promise to refund every past contributor personally.
Wilds loot is not silently collected to pay for public construction. Equipment and other items you hunt for remain yours to use or trade.
What changes with adventure production
In development: facility and recipe extensions will support the kingdom supply business. Buildings enable production, but each manufacturing batch still needs ingredients and time.
This changes the reason for continued procurement. The kingdom does not need to invent another building project every time it wants to buy materials. It can restock a product players are already using.
The Public Workshop is also being connected to equipment services. Repair, dismantling, and enhancement remain attached to that kingdom facility, not a second workshop in Dawn City.
See Production & Recipes for manufacturing and The Kingdom Workshop for equipment services.