The Goblin Camp
Live · This page describes an available part of Roblade. Current in-game values and access conditions apply.
An army challenge on the world map
The Goblin Camp is Roblade’s existing fortress PvE activity. You attack a defended position by deploying troops and using their strengths against its defenses.
It is not the same activity as walking your character into a Wilds hunting area. Similar enemy names do not mean the two encounters share controls, rewards, or death rules.
Before attacking
Check that the encounter is currently available to your account and that you meet its requirements. Review your ready troops, deployment capacity, and the resources it will take to replace losses.
The current encounter supplies the applicable availability, attempt limits, entry conditions, and rewards. A maximum-level or enemy-count example from an older guide should not be treated as a permanent dungeon specification.
Fight with the troops you bring
Deploy through the allowed entry area, read the defensive arrangement, and use a mix of roles that can deal with it. Your goal is to complete the battle under the encounter’s victory rules, not simply to bring the largest-looking unit.
Only troops actually committed to the battle are part of that attack. Check the result and surviving force afterward.
Rewards and the wider economy
The camp supports learning army combat and obtaining the ordinary rewards shown for the encounter. It does not provide a fixed ROB payment for each attack.
The rule that Wilds monsters do not drop land-production materials is about the new character-hunting economy. It does not silently rewrite the existing fortress battle’s reward table.
What is staying
The camp continues alongside the new adventure. Players who enjoy deploying armies still have that activity; the addition of a character and pet does not replace it with an automatic dispatch screen.
Read Army & Training before your first attempt and The Wilds to understand the different combat experience being added.