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Combat & AdventureDefending Your Land

Defending Your Land

Live · This page describes an available part of Roblade. Current in-game values and access conditions apply.

Defense is something you build

Your land can support walls, towers, mortars, military buildings, and a garrison. Their placement affects how attackers approach and how your defenses cover the territory.

Use the placement tools and range indicators to see what a defense can reach. Consider gaps, entrances, building coverage, and the parts of the layout that an opponent can approach safely. A wall that looks complete should also be checked as part of the actual defensive layout.

Walls and military buildings remain useful

The existing wall, tower, and mortar systems are staying. The adventure update does not require dismantling them, moving them to a different world, or buying replacements for the same purpose.

These defenses serve the land and kingdom battles that already exist. Your character’s outdoor fight does not damage the buildings back on your island.

Garrison and readiness

A garrison uses actual troops assigned to defense. Units committed elsewhere cannot simultaneously defend the same location. Review the available defensive army before a war rather than counting every unit you have ever trained.

Training, research, construction, and repair should be considered together. A stronger blueprint does not help as much when the relevant units or defenses are not ready.

After a battle

Read the battle report and, where available, the replay. Check which defenses were affected and the repair required. Damage and durability are part of the released battle system, not permission for attackers to permanently delete your buildings.

Protection windows, eligibility, resource exposure, and repair prices can vary with the current war rules. Use the active battle interface for these details; this page does not preserve an old shield timer or damage percentage as a permanent rule.

What remains protected

Army combat does not transfer Land NFTs or take assets directly from your wallet. Wilds death will have a separate carried-item risk and will not reach into your safe land warehouse.

See Kingdom Wars for participation and PvP & Death for the developing character-combat rules.

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