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Web3 & On-ChainTokenomics: $LAND & $TOKEN

Tokenomics: $LAND & $TOKEN

Roblade’s economy is deliberately simple on-chain today: one live asset, one token coming soon, and a separate long-term path for community tokens. This page describes each layer honestly — what exists now, what is coming, and what must be earned.

The asset model

Three categories, three very different statuses:

  1. $LAND — live today. The Land NFT collection on Robinhood Chain. This is the only on-chain asset Roblade has deployed.
  2. $TOKEN — coming soon. The Roblade project token. Not deployed yet.
  3. Kingdom Tokens — a separate category. Community tokens that individual kingdoms may eventually earn the right to launch, covered in the Kingdom Launchpad.

Everything else in the game — gold, materials, crops, animal products — is an off-chain game resource managed by the authoritative game server, not a token. There is no ERC-20 token deployed today, and any contract claiming otherwise is not from Roblade. Verify addresses via Official Links.

$LAND today

$LAND is not a currency and not a promise — it is the Land NFT itself: the ERC-721 collection named Roblade with symbol LAND, described in full in The Land Contract.

  • Supply: fixed at 1,000,000 plots — one per map coordinate, enforced on-chain. The map is the supply cap.
  • Mint price: a flat 0.0001 ETH per plot, paid in native ETH on Robinhood Chain, with any overpayment refunded. Every coordinate costs the same at mint; location value is decided by players, not a pricing curve.
  • Uniqueness: each token encodes its (x, y) coordinate directly in the tokenId. No two plots are interchangeable, because no two coordinates are.
  • Transferability: standard, unrestricted ERC-721. Trade it, hold it, move it between wallets freely — the pause switch on the contract only ever gates minting.

Utility is the game itself. Owning Land is what lets you claim territory and develop it — farming, ranching, buildings and workers, and progression all happen on the plots you own:

When a Land NFT changes hands, in-game control of the plot follows the new owner. The asset and the gameplay are the same thing viewed from two sides.

$TOKEN

Coming soon. $TOKEN is not deployed, not tradable, and not earnable today.

Roblade’s ordering is deliberate: the game, the land economy, and the player base come first — a project token only makes sense once there is a living economy for it to serve. $TOKEN is coming soon; its details will be published on this page and through official channels when they are ready.

Until that announcement appears, treat any “$TOKEN” contract, presale, or airdrop as fake. Progress will be tracked in the Roadmap.

Kingdom Tokens are separate

Kingdom Tokens are not the project token and are not live either — they are a long-term path by which an individual kingdom, after proving a genuinely working internal economy, may earn the right to launch its own token through the Kingdom Launchpad. Each qualified kingdom would have its own token, designed to serve its citizens and its economy before any external market. The Launchpad pages explain the graduation path — including internal Kingdom Credits as an earlier, non-token testing stage.

One economy, three layers

Read from the ground up:

  1. Land ($LAND) is the foundation — the fixed-supply, on-chain map where all gameplay happens. Live now.
  2. The project token ($TOKEN) is the economy-wide layer, coming soon once the world it serves has matured.
  3. Kingdom Tokens are the community layer at the top — earned, not given, one per kingdom that proves itself.

Each layer only becomes real after the layer beneath it works. That ordering is the whole tokenomics philosophy: ownership first, world first, tokens when they have something true to represent.

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