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The GameWorld, Land & Territories

World, Land & Territories

Roblade takes place in one shared, persistent world — an expanding archipelago rather than a set of isolated account screens. Every plot of land sits at a real coordinate on a single map, every territory is visible to every other player, and the world keeps running whether you are online or not. This page explains how the world is structured, what owning land actually means, and how your territory grows.

One shared world

When you enter Roblade you are entering the same map as everyone else. You can move through the world, visit other players’ territories, gather shared resources and watch the community build in real time: other players’ characters, buildings and growing territories appear live around you. Zoom out and the map switches to a heatmap view, showing where the archipelago is most densely settled. Guest Mode lets you explore all of this before committing to a wallet-based account.

The world is not a finished product at launch — it grows through use. New land is claimed, empty water becomes productive islands, territories gain recognizable identities, and settlements gradually take on the shape of the kingdoms described in the Roblade vision.

Roblade deliberately combines private ownership with shared space. You control construction on your own land, but the world around it contains shared resources and public activity. This is what keeps territories from becoming sealed, single-player instances.

Land at real coordinates

Land is the base unit of ownership and development. The world contains a fixed supply of 1,000,000 land plots, each purchasable at 0.0001 ETH per plot, and each plot corresponds to an exact signed (x, y) position on the map. Because positions are real, two owners can be genuine neighbors — which is what makes local identity, recognizable districts and connected settlements possible.

Each plot is an ERC-721 NFT, and the token ID itself encodes the plot’s coordinates: the position you see in the game is the same position recorded on-chain. For the full technical details, see The Land Contract.

Owning a plot gives you the right to build and develop that location under the current game rules: buildings and upgrades, crops, ranch animals, decorations, and territory identity. An undeveloped plot is a beginning, not a finished product — its long-term meaning comes from what you make of it.

Your territory

Your territory is the developed area formed by the plots you own and what you build on them. It does not need to be one connected blob: you might hold a connected central island, several separate islands, or a core area with distant outposts. All of it counts as yours.

Territory progress is measured by a live territory score:

  • Score = your land tiles + 5 for every completed building.
  • Your territory level is derived from that score and rises as you expand and build.

Both appear on your player profile. When another player visits your land, they see your profile — your territory is your public face in the world, and building it up is how you become recognizable on the map.

Shared world resources

Trees and rocks spawn across the world near settled land — and they are shared. Any player can chop any tree or mine any rock, even when it stands on someone else’s territory. Chopping a tree grants wood, and mining a rock grants stone, each with a small amount of XP; as an illustration, a single tree currently yields about 5 wood and a rock about 5 stone. Once gathered, a node disappears and its spot regenerates after a cooldown of roughly ten minutes before it can be harvested again.

Resource spawning scales with settlement: the more land is owned and developed, the more trees and rocks the world sustains (roughly one tree per handful of owned tiles, with global caps keeping the total in check). A large island cannot absorb the entire shared pool — every qualified owner supports a local quota.

Numbers shown here are illustrative. The live game is always the source of truth — values may change as the economy is rebalanced. See Changes and Rebalancing.

Why shared? Because shared gathering creates movement and interaction. A world where every useful action happens on your own island feels like a collection of separate games; shared nodes give you a reason to explore the wider map. For how wood and stone flow into the broader economy, see Resources & Economy.

Ownership principles

A few principles hold everywhere in Roblade:

  • You own your land. Each plot is an NFT held in your own wallet. Ownership is recorded on-chain and freely transferable — you can use, sell or transfer your land at any time.
  • Ownership is not exclusivity over world resources. Owning the ground beneath a tree does not reserve that tree for you. Construction rights and world-resource access are deliberately separate.
  • The world is persistent. Your territory, buildings and progress remain part of the shared map over time.
  • Community never overrides ownership. Future kingdom features are designed so that supporting a community never means surrendering your assets — see the Pledge-Land model in Kingdoms: Citizens & Governance.

Territory types (planned)

As the Kingdom System arrives, territories are planned to be distinguished into Core Territory (a connected area around a kingdom’s main administrative building), Member Territory (land pledged by citizens) and Outposts (non-connected land associated with a kingdom elsewhere on the map). This keeps a visible capital at each kingdom’s heart without forcing every parcel to be adjacent — important for players whose holdings are spread across the archipelago. These types are not live today; read more in Kingdoms: Founding & Progression.

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